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"gamification"

The best must have Magento extensions 2016

Best Magento Modules

The best must have Magento extensions of 2015 can change a lot in your e-commerce store. In this post we put all the extensions into 6 major groups: “Performance”, “SEO”, “Frontend, UI, usability”, “Loyalty, referral campaigns”, “System, backend”, and “Marketing, sales”. All of them are tested and accepted by Magento developers, so you will only deal with the most reliable tools. Two other important things about “The best must have Magento extensions of 2014” are novelty and relevance of further described products.

The post is divided into the following categories:

Play & Code – Learn Programming By Playing Games

- Fire development

Learn Programming By Playing There are a lot of tools out there to turn learning into a game. The process when game thinking, game mechanics or whole games are used in non-game contexts is called gamification. Nowadays, specialists can gamify almost everything from customers interaction with a website to education. They turn routine processes into fun to improve user engagement, make learning more effective, and provide new unique user experience. As coders always were hardcore gamers, the appearance of gamified coding programs and courses was inevitable. Nowadays, there are dozens of video games which purpose is learning programming. To become a good coder, you just need a right game. Of course, it works better with theoretical courses but in this post we will tell you about games. Continue Reading

Play & Code – Lerne zu programmieren durch Spielen

- Fire development

Play & Code – Lerne zu programmieren durch Spielen

Play & Code – Lerne zu programmieren durch SpielenEs gibt viele Wege das Lernen ins Spiel zu verwandeln. Der Prozess, wenn das Spieldenken, Spielmechanik oder gar ganze Spiele im nicht-Spielkontext eingesetzt werden, nennt man Gamification. Von der Zusammenarbeit an einer Website bis hin zu einer Ausbildung mit spielerischen Elementen versehen – die Experten schaffen es heutzutage überall die Spielifizierung zu implementieren. Sie gestalten Routineprozesse zum Spaß um. Dadurch soll das Lernen effektiver gestaltet werden. Durch eine neuartige Erfahrung entsteht eine verbesserte Beschäftigung des Nutzers. Da die Entwickler oft selbst Hardcore-Gamer waren, ist es kein Wunder das die gamifizierte Programme und Lernmaterial optisch Computerspielen ähneln. Derzeit gibt es eine Menge von Videospielen, deren Ziel programmieren zu lernen ist. Um ein guter Schlüssler zu werden, brauchst Du nur das richtige Spiel. Natürlich, wenn Du Schule durchläufst und theoretischen Stoff erlernst, so ist es ja besser. Aber hier in diesem Artikel wird die Rede um Spiele gehen.

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40 Hottest Startups 2015

- E-Commerce

best startups

Starting a business always requires inspiration. Luckily, during last few years dozens of successful startups have joined the competition. They have showed a lot of new business ideas and different ways of their implementation, introducing us to a wide variety of new products and services. In this post you will find the most interesting startups, which are famous for their uniqueness and fresh ideas.

The Best eCommerce Startups 2015

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How to Increase E-Commerce Conversion Rate

- E-Commerce

Chances are, the conversion rate of your e-commerce store is far from its possible maximum. To fix this problem, you have to find out why your visitors aren’t doing the things you want them to do. This information will help you to create effective methods for fixing the problem. The entire process of finding out and fixing is called Conversion Rate Optimization. The core principle of Conversion Rate Optimization is to generate more sales on your e-commerce store without bringing in additional traffic. This makes your online business more effective, and as a result, profitable.

conversion-rate-ecommerce

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What is “Game”?

- E-Commerce

Games have become an integral part of human culture. They are often distinct from work or art, but this distinction is rather conditional as you can see professional players of different games or video games which gave a rise to different art directions like pixel art or 8-bit music.Key roles performed by games are psychological, educational or simulational. The major components are goals, tools, rules, interaction and challenge. The combination of tools and rules affects the way you interact with a game environment trying to achieve a goal. As for the challenge there are two kinds of games: with multiple players and single-player games. In the first case challenge appears within the group of players or between several teams. In the second – between the player and element of the environment, time, chance or one’s own skills.

games e-commerce

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What is Gamification?

- E-Commerce

Gamification is a new trend which has its roots far back in history. Over the centuries, the role of games in teaching children was very important. This process had a plethora of forms, but it is hard to imagine that its essence will change. The term “gamification” first appeared in 2002. The authorship belongs to Nick Pelling – a British-born computer programmer and inventor. But what is gamification actually? It is the use of design techniques, game mechanics, and other attributes in non-game contexts in order to drive game-like player behavior. Besides mechanics and design techniques, the other game attributes include gaming psychology, scripts and storytelling, social activities and other aspects of games. In their turn, social activities consist of public statuses, titles, leaderboards and other similar stuff. The term “non-game contexts” includes education, customer engagement, work, volunteerism, fitness and health, community participation, E-Commerce, etc. In its turn “game-like player behavior” implies such things as interaction, engagement, competition, learning, collaboration, addiction, awareness, etc.

gamification what is

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Gamification in Magento

- E-Commerce

Gamification is a new trend with the long history. The role of games in teaching children was always very important, but the term “gamification” first appeared only in 2002. It means the use of game mechanics, design techniques, and other attributes in non-game environment in order to drive game-like player behavior. Besides mechanics and design techniques, the other game attributes are: gaming psychology, social activities, scripts and storytelling, and other aspects of games. In their turn, social activities consist of titles, leaderboards, public statuses, and other similar stuff. The term “non-game environment” includes customer engagement, work, e-commerce,  volunteerism, education, fitness and health, community participation, etc. In its turn “game-like player behavior” implies such things as competition, interaction, engagement, learning, addiction, collaboration, awareness, etc.

magento gamification

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